MAGIC RUNES
Dawn Rune -
Sun Magic - Mainly healing magic
Time of
Wakening - Removes status changes from all allies
First Ray -
400+ damage to column of enemies
Light of Day
- Restores one ally to perfect health
Crimson Sky -
1200+ damage to all enemies
Twilight Rune
- Sun Magic - Mainly attack magic
Evening Dusk
- Causes all enemies to sleep (20%)
Setting Sun -
300+ damage or instant death (70%) to one enemy
Silent
Afterglow - 600+ damage to row of enemies
Vermillion
Sky - 1300+ damage to all enemies
Star Rune -
Mainly attack magic
Twinkling
Star - 300+ damage to one enemy
Starry
Stillness - Cause Sleep (20%) and Silence (30%) to all enemies
Comet - 800+
damage to column of enemies
Meteor Shower
- 1000+ damage to all enemies
Fire Rune -
Fire Magic - Mainly offensive magic. Spells can cause burn damage, dealing 5%
of target's Max HP per turn.
Flaming
Arrows - 100+ damage to one enemy
Dancing
Flames - 200+ damage to cluster of enemies
Blazing Wall
- 300+ damage to row of enemies
Explosion -
700+ damage to all enemies
-Dropped by
Lelei (Agate Prison)
Rage Rune -
Advanced Fire Magic - Mainly attack magic. Spells can cause burn damage,
dealing 5% of target's Max HP per turn.
Dancing
Flames - 200+ damage to cluster of enemies
Blazing Wall
- 300+ damage to row of enemies
Explosion -
700+ damage to all enemies
Final Flame -
1200+ damage to all enemies
-Rage Piece
dropped by boat in the Hatred Fortress strategy battle
-Rage Piece
reward from Platinum Sun(?) battle (Ceras Lake Ruins)
-Rage Piece
found in Estrise
-Rage Piece
found in West Lelcar
-Rage Piece
dropped by left infantry in Queen's Campaign strategy battle
-Rage Piece
found in Spinacks
-Rage Piece
reward from the Raging Zahhak/Alenia fight
*Equipped on
Killey
*Equipped on
Nelis
Rage Sword
Rune - Magic Fire Sword - Protection of Fire. RH/LH only
Sword of Rage
- Users weapon element becomes Fire, 1.1x damage.
Fire Guard -
Greater protecton from Fire during battles
True Rage -
Users weapon element becomes Fire, 1.2x damage
*Equipped on
Roog
Wind Rune - Wind
Magic - Mainly offensive/def magic
Wind of Sleep
- Causes all enemies to Sleep (20%)
Healing Wind
- Fully restores HP and cures statuses of one ally
The Shredding
- 200+ damage to all enemies
Funeral Wind
- 300+ damage or instant death (50%) to all foes
*Equipped on
Sialeeds (Permanent)
Cyclone Rune
- Advanced Wind Magic - Mainly offensive/def magic
Healing Wind
- Fully restores HP and cures statuses of one ally
The Shredding
- 200+ damage to all enemies
Funeral Wind
- 300+ damage or instant death (50%) to all foes
Shining Wind
- 500+ damage to all enemies, 300+ HP to all allies
-Cyclone
Piece found in Yashuna
-Cyclone
Piece dropped by boat in the Hatred Fortress strategy battle
-Cyclone
Piece found in Estrise
-Cyclone
Piece found in Roy's room on Ranro Mountain
-Cyclone
Piece found in Western Ruins
-Cyclone
Piece dropped by tree boss in Western Ruins
-Cyclone
Piece dropped by Shepcessca (sp?) at the lower Underground Ruins
*Equipped on
Mathias
Cyclone Sword
Rune - Magic Wind Sword - Protection of Wind. RH/LH only
Sword of
Cyclone - Users weapon element becomes Wind, 1.1x damage
Wind Guard -
Greater protecton from Wind during battles
True Cyclone
- Users weapon element becomes Wind, 1.2x damage
Earth Rune -
Earth Magic - Mainly support magic
Clay Guardian
- Raises all allies' PDF and MDF for three turns
Vengeful
Child - Protects one ally from one spell
Guardian
Earth - Removes status changes from all allies
Earthquake -
800+ damage to all land-based enemies (chance of causing Unbalance)
Mother Earth
Rune - Advanced Earth Magic - Mainly support magic
Vengeful
Child - Protects one ally from one spell
Guardian
Earth - Removes status changes from all allies
Earthquake -
800+ damage to all land-based enemies (chance of causing Unbalance)
Canopy
Defense - Protects each ally from one spell
-Mother Earth
Piece found at Baska Mine
-Mother Earth
Piece found in Yashuna
-Mother Earth
Piece found in the Underground Ruins
-Mother Earth
Piece dropped by Hydra (2nd battle)
-Mother Earth
Piece dropped by right cavalry in Queen's Campaign strategy battle
-Mother Earth
Piece found in Western Ruins
-Mother Earth
Piece dropped by Shepcessca (sp?) at the lower Underground Ruins
-Mother Earth
Piece dropped by Jidan
*Equipped on
Levi
*Equipped on
Sharmista
Mother Earth
Sword Rune - Magic Earth Sword - Protection of Earth. RH/LH only
Sword of
Mother Earth - Users weapon element becomes Earth, 1.1x damage
Earth Guard -
Greater protecton from during battles
True Mother
Earth - Users weapon element becomes Earth, 1.2x damage
Lightning
Rune - Lightning Magic - Mainly offensive magic
Thunder
Runner - 100+ damage to column of enemies
Berserk Blow
- 300+ damage to one enemy, can cause stun
Soaring Bolt
- 900+ damage divided among all enemies
Furious Blow
- 1000+ damage to column of enemies
*Equipped on
Jeane
*Equipped on
Lorelai
Thunder Rune
- Advanced Lightning Magic - Mainly offensive magic
Berserk Blow
- 300+ damage to one enemy, can cause stun
Soaring Bolt
- 900+ damage divided among all enemies
Furious Blow
- 1000+ damage to column of enemies
Thunder Storm
- 1100+ damage to all enemies
-Thunder
Piece found on Inn boat in Raftfleet
-Thunder
Piece found in Doraat
-Thunder
Piece found in Sauronix Castle
-Thunder
Piece reward from Raging Assassin boss
-Thunder
Piece found at the very bottom of Ceras Lake Ruins
-Thunder
Piece dropped by General Novum
Thunder Sword
Rune - Magic Lightning Sword - Protection of Lightning. RH/LH only
Sword of
Thunder - Users weapon element becomes Lightning, 1.1x damage
Lightning
Guard - Greater protecton from Lightning during battles
True Thunder
- Users weapon element becomes Lightning, 1.2x damage
*Equipped on
Isabel
Water Rune -
Water Magic - Mainly healing magic
Kindness
Drops - fully Restores HP and cures all statuses of 1 ally
Breath of Ice
- 100+ damage to all enemies (chance of "freezer burn", dealing 5% of
target's Max HP per turn.)
Kindness Rain
- Restores 300 HP to all allies
Silent Lake
-Blocks all magic spells for 5 turns
*Equipped on
Kyle
Flowing Rune
- Advanced Water Magic - Mainly healing magic
Breath of Ice
- 100+ damage to all enemies (chance of "freezer burn", dealing 5% of
target's Max HP per turn.)
Kindness Rain
- Restores 300 HP to all allies
Silent Lake
-Blocks all magic spells for 5 turns
Mother Ocean
- Restores one ally to perfect health
-Flowing
Piece found on the Dahak in Raftfleet
-Flowing
Piece found in Beaver town
-Flowing
Piece reward from Platinum Sun(?) battle (Ceras Lake Ruins)
-Flowing
Piece dropped by boat in Hatred Dam strategy battle
-Flowing
Piece dropped by boat in the Lelcar strategy battle
-Flowing
Piece found in Sauronix Castle????
*Equipped on
Bernadette
Flowing Sword
Rune - Magic Water Sword - Protection of Water. RH/LH only
Sword of
Flowing - Users weapon element becomes Water, 1.1x damage
Water Guard -
Greater protecton from Water during battles
True Flowing
- Users weapon element becomes Water, 1.2x damage
*Equipped on
Rahal
Shield Rune -
Shield Magic - Mainly defensive magic
Battle Oath -
Provokes Fury (40%) on all allies
Great
Blessing - Restores 200 HP to all allies
Battlefield -
Raises the power of allies' magic for 3 turns (1.2x offensive magic damage)
-Bought in
Raftfleet
-Dropped by
Cius (Agate Prison)
*Equipped on
Miakisl
Condemnation
Rune - Dark Magic - From the Rune of Punishment
Black Shiver
- 100+ damage to one enemy, 10+ damage to user
Endless
Ordeal - 300+ damage to one enemy, 50+ damage to user
Inevitable
Blade - 300+ damage to all enemies, 100+ damage to user
Dark
Summoning - Cause instant death to 1 foe (80%) and user (10%)
-Obtained
after the fight against the cursed book
Resurrection
Rune - Holy Magic - Strong against dark dwellers
Scolding -
50+ damage to one enemy
Yell - Raises
one ally from Unconciousness
Charm Arrow -
300+ damage to all enemies
Scream -
Restores 300 HP to all allies
-Resurrection
Piece found outside Baska Mine
-Resurrection
Piece reward from Dolph fight at Beaver Lodge
-Resurrection
Piece reward from fight against cursed book
-Resurrection
Piece found in Waterfall Basin
-Resurrection
Piece found in the lower Underground Ruins
-Ressurection
Piece dropped in the final strategy battle (the 2nd Sol Falena battle)
*Equipped on
Eresh (Permanent)
Blinking Rune
- Mainly Warp magic
Ready! -
Teleports one foe - - or one ally, if it fails
Set! - 200+
damage to cluster of enemies
Go! -
Teleports all foes - - or one ally, if it fails
DoReMi Rune -
Magic cast with the help of DoReMi Elves
Fugue -
Recruits a DoReMi Elf encountered as a foe
Serenade -
Sleep (20%) to all foes (need 2 DoReMi Elves)
Fury and
Alert (50%) all allies (need 3 DoReMi Elves)
Concerto -
1500+ damage to all foes (need 4 DoReMi Elves)
Pale Gate
Rune - Summon powerful beings from 'Empty World'. H slot only
Open Gate -
100+ damage or inst death (30%) to cluster of foes
Royal Passage
- 350+ damage to one enemy
Pale Palace -
600+ damage to all enemies
Empty World -
900+ damage to all enemies (allies damaged too)
-Pale Gate
Piece found in Doraat
-Pale Gate
Piece dropped by tree boss in Western Ruins
-Pale Gate
Piece found in the lower Underground Ruins
-Pale Gate
Piece reward from fight against Godwin
*Equipped on
Eresh (Permanent)
*Equipped on
Levi
Beast Rune -
Mainly atk magic, but only in human form
Transformation
- Leopard to human (once per battle)
Resounding
Roar - Unbalances all foes (only usable when human)
Ripping Claws
- 700+ damage to row of foes (only usable when human)
Devouring
Jaws - Kill 1 foe, recover all HP (only usable when human)
EFFECT RUNES
Killer Rune -
1.5x Critical Hit %. Instant death 10%
-Killer Rune
dropped by Killer Bunnies
-Killer Rune
dropped by General Novum
*Equipped on
Georg Prime (Permanent)
Counter Rune
- 1.5x chance of Thrust Back
-Dropped by
those bunny type enemies
Power Rune -
1.5x attack, Physical defense halved
-Power Piece
dropped by boar enemies near Stormfist/Lunas
Violence Rune
- Violence status after receiving damage twice
(3x damage on
next attack, counts as berserk, isn't triggered by
Cursed/Poison
status; Cursed status from Blood Armor). Activates once
per battle.
Appears as berserk (fiery blue aura) but with blue rings
eminating
from the character.
-Violence
Piece reward from Ulses (ie. Red, Grey etc)
Boost Rune -
Boost effect, after 3 turns status goes away and HP = 1 (2x dmg)
-Boost Piece
dropped by Ulses
-Boost Piece
found at Haud
Magical Rune
- 1.5x MAG, Magic Defense halved
-Magical
Piece found at Lunas
-Magical
Pieces dropped by Stone/Rock Golems
-Magical
Pieces dropped by Millioneyes
Sunbeam Rune
- Auto HP recover w/ every battle turn/step
-Sunbeam
Piece dropped by giant furball (around Lordlake)
-Sunbeam
Piece dropped by Armadillons/Rockadillons
Fire Sealing
Rune - Blocks Fire Magic, Water Magic resis. down
-Fire Sealing
Piece found at Raftfleet
-Fire Sealing
Piece dropped by Salamandy type enemies (near HQ)
Sleep Rune -
Sleep effect added to attacks (30%)
-Found at
East Palace, right of the main building, at the end of a path across the water
(hidden from the camera)
Fortune Rune
- All party members receive 2x Experience
-Fortune
Piece found at Rainwell
-Fortune
Piece found in a secret room that Viki can accidently teleport you to
-Fortune
Piece reward from Victory+ in the final strategy battle (2nd Sol Falena battle)
-Fortune
Piece dropped by Billioneyes and Copper Suns (final dungeon)
Prosperity
Rune - Gain double the Potch after battles
-Prosperity
Piece dropped by green toads in water basin (unconfirmed)
-Prosperity
Piece dropped by golden bunnies outside Falena? (unconfirmed)
-Prosperity
Piece dropped by yellow toads in back of Tricolor Inn
Poison Rune -
Poison effect added to attacks (30%)
-Poison Orb
dropped by Large Spiders (Big Hole/Around Rainwall)
Venom Rune -
Venom (stronger than Poison) effect added to attacks (30%) and chance of
Poisoning yourself
-Venom Orb
dropped by Huge Legs (Rare encounter in the Big Hole etc)
Magic Absorb
Rune - Recover 1 MP with successful attack. RH only
-Magic Absorb
Piece found in Rainwall
-Magic Absorb
Piece dropped by Mummy (Underground Ruins)
Parent Turtle
Rune - Prevents 50% of all allies' status changes
Turtle Rune -
Blocks negative status effects (including Unbalance)
-Found
outside Baska Mine
Skunk Rune -
Stench status: Foes won't target you
-Dropped by
Nariqua?? (there the target ladies that always show up with Killer Bunnies)
Great Firefly
Rune - Increases appearance of enemies
-Great
Firefly Pieces dropped by Dragonfly type enemies (Mountain Path)
Drain Rune -
Right Hand. Recover a part of dmg caused by regular attacks(20%)
-Drain Piece
found at Haud
-Drain Pieces
dropped by bats
Steel Rune -
Steel effect, 0.2x direct dmg rcvd, MDF 0
-Steel Pieces
dropped by Ghost Shields and Embryos (in Ceras Lake Ruins)
-Steel Pieces
dropped by Mechanical Soldiers and Mechanical Archers in Rotating Bridge
-Steel Pieces
dropped by Magical Shields (in Western Ruins)
Alert Rune -
Alert status after first 3 turns (1.5x offensive magic damage)
Silence Rune
- Silence effect added to attacks (30%)
-Found in
Estrise
Waking Rune -
Begin battles asleep, Fury when wake
- this rune
actually starts the bearer with Sleep status (which can be
negated by
status protection) and will Berserk the bearer the first
time an enemy
hits the bearer.
-Bought at
Lelcar
Strike-Back
Rune - Can always counter; Evasion % halved
-Bought at
Lelcar
-Dropped by
Skull Army enemy
Double-Edged
Rune - Physical damage caused and any damage received doubled
-Bought at
Lelcar
-Dropped by
Bone Soldiers (Western Ruins, Lower Underground Ruins)
Multi-Strike
Rune - Consecutive attacks +10%, 2x dmg received
Knight Rune -
Defend allies with 1/5 HP or less
-Reward from
battle directly after Lelcar strategy battle
-dropped by
Godwin soldiers in Doraat in Childerich Pursuit battle
*Equipped on
Ghalleon (Permanent)
Water Sealing
Rune - Blocks Water Magic, Fire Magic resist. down
-Water
Sealing Peice dropped by Salamanders (Ranro Mountain)
Firefly Rune
- Bull's Eye status: Become target of foes
-Reward from
battle against Euram in Sable
Crazed Rune -
Berserker effect (can only attack), 2x damage, can't command. RH only
-Reward from
Assassins and Raging Assassins that appear throughout the game (eventually a
random encounter)
Wall Rune -
Wall status effect, 2x PDF, can only Defend (can parry/counter-attack as usual
but Strike-Back will have no effect)
-Found in
Lordlake (after the rest of the town opens up)
Champion Rune
- Supresses appearance of weak enemies
-Found in the
Underground Ruins
Boundary Rune
- 0.2x magic damage rcvd, PDF zero
-Boundary
Piece dropped by Mummy (Underground Ruins)
Charm Rune -
Foes that attack Jeane get charmed (50%)
Fury Rune -
begin battle Berserk, 1.5x damage, (ACC down as a result of berserk)
-available at
rune shop at Nirva Island
*Equipped on
Nakula
Howling Rune
- Gives ally monsters the Fury status
-Beat the
Large Snake at HQ
Phero Rune -
Opposite-sex characters defend the user
-Bought at HQ
Rune Shop
Godspeed Rune
- 2x field movement speed, 100% escape rate if bearer is in battle.
Equilibrium
Rune - Blocks the Unbalance status
-Equilibrium
Piece found in the Revolving Bridge
-Equilibrium
Piece dropped by Killer Bald Eagles
Gale Rune - Can
attack first
-Dropped by
Sialeeds (Sol Falena)
Hunter Rune -
5% hit rate and 1 dmg. If attack succeeds, always get an item
-Found
outside the final dungeon
Raven Rune -
100% evasion of direct attacks in dungeons until user is hit.
-Magic spells
and indirect special attacks cannot be dodged
COMMAND RUNES
Titan Rune -
2-handed swords: 1.5x damage. Causes Slow status after use, usable once per
battle.
-Bought in
Raftfleet
*Equipped on
Dinn
Unicorn Rune
- Spears: 0.8x damage column attack. Causes unbalance after use, usable once
per battle.
-Bought in
Raftfleet
-Dropped by
Unicorn Zombies
*Equipped on
Nifsara
Minotaur Rune
- Axes: 0.6x damage cluster attack. Causes Slow status after use, usable once
per battle.
-Bought in
Raftfleet
*Equipped on
Gavaya?
Lion Rune -
Hand combat: 1.5x damage. May decrease MDF after use, usable once per battle.
-Bought in
Raftfleet
-Reward from
the Zahhak/Alenia fight
Pixie Rune -
Scepters: 2x damage. Causes unbalance after use, usable once per battle.
-Bought in
Raftfleet
Viper Rune -
1-handed swords: inst.death, lowered ACC. Usable once per battle.
-Bought in
Raftfleet
-Reward from
the Zahhak/Alenia fight
*Equipped on
Lelei
Kite Rune -
Throwing Weapons: 0.5x dmg all-foe attack. Causes unbalance when used, usable
once per battle.
Ogre Rune -
Clubs: 0.6x damage front row attack. Causes unbalance when used, usable once
per battle.
Great Hawk
Rune - Bow: 0.5x damage all-foe attack. Causes unbalance when used, usable once
per battle.
*Equipped on
Isato
*Equipped on
Urda
Red Rose Rune
- 2x damage to 1 foe. Makes others more hostile, usable once per battle.
Wrath Rune -
Recovers 50% of lost HP (50% of max HP - current HP). Causes Fury, usable once
per battle
Fierce Tiger
Rune - 2x damage to one foe. Usable once per battle.
Boar Rune -
3x damage to one enemy, decreased Accuracy. Usable once per battle.
Shrike Rune -
2x damage to 1 foe
Falcon Rune -
3x damage to one enemy, decreased accuracy. Usable once per battle.
Swallow Rune
- 20% instant death to 1 foe, or 2x dmg. Usable once per battle.
Angry Dragon
Rune - 2x damage to 1 foe. If bearer is berserked, no use limit, otherwise
usable once per battle.
Gadget Rune -
0.4x damage to all foes
Mischief Rune
- From 0.2 to 1x damage to all foes
Sickle Rune -
1x damage to all enemies in path to target. Usable once per battle.
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